Most roleplaying games include weapons, and hurting, and killing (and looting!). Moreover, some (if not most) systems seem to be made for that.
However (though I do enjoy such games), I'm trying to figure out how to do roleplaying games without a need for PC's using violence. But playing adventurous and thrilling nonetheless! It's OK for NPC's being badass swordwielders, backstabbers and whatnot, as long as players don't have to resort to the same. Thinking of adventures like those in the books of Enid Blyton.
Why? First, I have a daughter of 13 yrs who loves roleplaying. And we need reasonably nonviolent games to play at home, since violent ones are too much for other family members. Second, I wish to develop a series of nonviolent games for kids. So:
1) Have you played game sessions like that?
2) What systems would you suggest for such games?