Many published roleplaying settings reflect our own cultural biases, for example, by putting white people in the "core" of the setting with "exotic" (i.e., not white) cultures around the less-detailed edges.
Many home-brewed settings end up being disproportionately full of white people too. I catch myself doing this, even though I'm well aware of my bias and try not to make my geopolitical setups "just like Europe/North America, but with all the minorities moved to the edges of the map."
A trend toward whiteness in settings comes out in many other subtle ways, for example how by default NPCs are assumed to be white unless otherwise noted as "other than white."
For GMs who want to avoid the obvious and subtle ways they can end up with an overly-white settings:
- What things can these GMs do during world-building to defeat a bias toward making cultures white and to make their own game worlds more inclusive?
- What things can these GMs do during play to make the world feel more diverse and less culturally monotonous to the players?