6
\$\begingroup\$

I'm just starting a new Star Wars Saga campaign, and the GM has provided us with a (very nice) ship. I'm a bit confused as to what the starship skills section does.

Example:

Skills Initiative +0, Mechanics +8, Perception +12, Pilot +0, Use Computer +12

Do I add these to my roll when using those skills in the ship? Is that the maximum bonus I can have when on the ship?

\$\endgroup\$
2
\$\begingroup\$

Each stat block for a vehicle has a "Crew" listing. It consists of the number of crew members in the vehicle, and a quality level. The "Crew Quality" sidebar (Star Wars Saga Edition, p. 174) lists the attack bonuses and check modifiers by crew quality. They are already factored into the stat blocks, but only apply when using generic crew. When using characters in combat, you recalculate for the character's statistics.

SWSE, p. 169 details how to handle "Characters in Vehicles". It breaks down the crew responsibilities into six main slots (Pilot, Copilot, Gunner, Commander, System Operator, Engineer) and two generic buckets (Other Crew and Passenger). The specific slots determine what the character can do, what skill tests they can make, etc. No more than one character can be assigned to each slot (except Gunner), but the same character can fill more than one slot at a time.

If you look at the statistics for the starfighters (starting on p. 178), you'll notice that many of them feature an astromech droid. This is a crew member with specific stats, and the stat blocks explicitly call out when to use this character's statistics, rather than the generic ones for the vehicle's crew.

So... When using a specific character to fill a role, you use that character's bonuses and attributes to make any required tests. It's a bit of a pain, but be sure to check test-by-test. For example, Attack Tests use the vehicle's Intelligence but the gunner's base attack bonus. The ship's Reflex Defense uses the vehicle's Dexterity with the pilot's heroic level or the ship's armor bonus.

\$\endgroup\$
5
\$\begingroup\$

If this is a larger ship like a corvette, this is the crew stats. Larger ships are assumed to have generic "crews" that handle the day to day mundane tasks. Pgs 167 and 168 of Starships of the Galaxy.

On a side note, the Corvette is one of the few ships with mods for Mechanics and Computer Use, so it may also be an oversight on the part of WoTC.

\$\endgroup\$
  • \$\begingroup\$ I submit a vote of no-confidence in your page references ('cause my copy of "Starships of the Galaxy" only has 160 pages). \$\endgroup\$ – T.J.L. May 23 '16 at 12:18
  • \$\begingroup\$ Crew quality is listed on the ship's sheet and the check bonuses for the crew are included in the ship's sheet. This is on pg. 174 of the Core. All you have to do is subtract the skill bonuses for the crew type to get the appropriate modifiers. Any ship that has a crew member in the engineer slot will have a mod for Mechanics and any ship with a crew member in the system operator slot will always have a Use Computer mod, though you can always add the ship's INT mod when making Use Computer checks with a ship that considers you friendly. \$\endgroup\$ – Sean Dobbins May 24 '16 at 2:24
-1
\$\begingroup\$

Those are the skill bonuses to your checks when you use the ship to make certain skill checks. When rolling initiative and Pilot checks they must always use the modifiers on the ship sheet (larger ships are harder to pilot and harder to maneuver quickly) and if you are using the ship's systems to perform tasks you would use the ship's Use Computer modifier. Keep in mind that if you are trained in Pilot you can use a Pilot check in place of an Initiative check. Overall, these check bonuses determine how good the particular ship is at given tasks and how easy it is to work with.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.