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Were there ever rules published for Abominations? They were suburban legends, never meant to be, at least not as PCs, but I'm curious what mechanical and narrative elements defined them. I felt like cWod did a good job balancing power with consequences, sometimes the counter-balance for character sheet power was in-game hardships.

I would love reference to a book or article, paraphrased for rpg.SE if possible, otherwise the most balanced and compelling house rule will get the answer vote.

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  • \$\begingroup\$ @Jadasc It seems like there's enough distinction for cWoD to merit it's own tag… perhaps more-so with the success of the 20th Anniversary games. Can you explain why one WoD tag covers them all? \$\endgroup\$
    – redlamp
    Jun 8, 2014 at 15:15
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    \$\begingroup\$ There was a plan to do so about a year ago, but it seems to have been lost in the shuffle, and the tag has thrived nevertheless. Here's the relevant metathread. meta.rpg.stackexchange.com/questions/2880/…. My recommendation is to draw mod attention to the old plan rather than go through and retag. \$\endgroup\$
    – Jadasc
    Jun 8, 2014 at 15:21
  • \$\begingroup\$ @Jadasc thank you for the help, still learning the ropes here. I got to 300 rep and my eyes widened at the prospect of making a new tag, didn't realize what I was stepping into. ;) \$\endgroup\$
    – redlamp
    Jun 8, 2014 at 16:02
  • \$\begingroup\$ No worries -- and welcome to the site! \$\endgroup\$
    – Jadasc
    Jun 8, 2014 at 16:03

2 Answers 2

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Do take a look at the Abomination entry of Wikia's unofficial White Wolf Wiki, if you haven't done so yet. It has a summary of rules, as well as references to the books those rules are summarized from (primarily the book Under A Blood Red Moon, a crossover product for o/cWoD Werewolf and Vampire, which had an entire appendix dedicated to abominations.)

I know link rot could kill this A in the (very) long run, but I'm not going to quote the Wiki anyway, because I'd have to lift practically everything from there, which I think neither they nor rpg.SE would be happy about. (Mods, correct me if I'm wrong, please.)

You might also want check out certain answers to this question (of mine): In-game reason for no multiple supernatural templates in nWoD. Even though I'm asking about the nWoD, people touch upon the oWoD as well, for obvious reasons, and with rather interesting content.

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    \$\begingroup\$ The Wikia link is good, thanks, and I did read your question about template bashing, but I wanted to keep the question cWoD specific, since I know little about the nWoD and am not in a position to pursue it. I'll give the question a couple more days to see if anyone has house rules, if not the answer goes to you. \$\endgroup\$
    – redlamp
    Jun 7, 2014 at 15:17
  • \$\begingroup\$ In that same link you have the books in which are rules for abominations (at least some of them, maybe there are others). Just note that in UaBRM rules are a bit more permissive, so you should check both UaBRM and the Storyteller Handbook to see which fit you the better. The main difference is that in revised abominations suffer permanent Harano, which halves their stats. \$\endgroup\$
    – Mu_
    Jun 9, 2014 at 9:53
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Abominations were with rules starting 2nd Edition!

The 2nd Edition Players Guide contained the actual abomination rules on 3 pages.1 After it each of the Breedbooks (and Hengeyokai) did always included abomination rules for the Fera and how they turn undead (or not).

It is notable, that in the 1st Edition Players Guide, abomination rules are absent despite including a reference to the fresh 2nd Edition of Vampire combat rules.2

In Revised, again, there are rules, this time in the Storyteller Handbook.3. Players Guide to Changing Breeds did not mention them at all.

Also of note: Book of Wyrm in 1st and 2nd Edition doesn't mention them.

If you want to read the original draft of the rules - which differs from the players' guide that would be copied over to revised, you'd look at the March 1993 Crossover Book "Under a Blood Red Moon".4 The Werewolf Players Guide came out 2 months later, with quite deep alterations to the rules: Ego took the axe and instead the PG brought very explicit rules about what the Abomination can and can't do and in general... the rules in Under a Blood Red Moon appear like a first draft.


1 - Werewolf Players Guide, 2nd Edition, Clarkston (2000), pp.190: Vampiric Wolves.
2 - Werewolf Players Guide, 1st Edition, Stone Mountain (1993).
3 - Werewolf Storyteller Handbook, Revised Edition, Clarkston (2002), p. 197.
4 - Under a Blood Red Moon, 2nd Edition, Stone Mountain (1993), p.94.

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