Normally the Beastlands would not be the first choice for the Planar Shepherd, because you can already turn into most creatures found on the plane (though you don't get their unusual abilities). But if you are a Totem Druid (and have DM consent) this can be rather interesting. But my question is: what can you turn into as a Planar Shepherd attuned to the Beastlands? The Manual of the Planes (p. 142) says the following on the inhabitants of the Beastlands:
A variety of creatures live in the Beastlands. First and foremost are outsiders, often celestial versions of wild creatures found on the Material Plane. These celestial animals, beasts, vermin, and magical beasts inhabit every environmental niche in the Beastlands. Occasionally a nonevil aberration calls the Beastlands home, but few intelligent creatures other than magical beasts such as unicorns stay in the wilderness for long.
At third level, Planar Shepherd says the following:
At 3rd level, you are able to use wild shape to change into a magical beast native to your chosen plane, with the same size restrictions as for animal forms. [...] This includes creatures whose type changes to magical beast as the result of applying a template (such as celestial or fiendish).
Now, this is fairly easy: you can turn into any* magical beast or creature who is a magical beast BECAUSE of the Celestial template. But then you hit level 9:
When you attain 9th level, you become able to use wild shape to change into an elemental or outsider native to your chosen plane, although it costs two of your daily uses of wild shape to do so.
Since the inhabitants of the Beastlands include "animals, beasts, vermin", at level 9 you can turn into them. But then it gets wonky:
Celestials are common in the Beastlands, especially the eladrin but also planetars and solars. Lillends may be found here as well. The plane is the home of many beasts of legend — superior versions of powerful animals, beasts, and magical beasts. Good-aligned lycanthropes (and their petitioner spirits after they die) can find great joy with their animal kin in the Beastlands, though they lose their lycanthrope abilities in this plane.
It mentions Eladrin, Planetars, Solars and Lillends. Of those first and last I know that they normally come from Aborea, but the angels live on all Upper Planes, do they not?
So my question is: is it correct that a 9th level Planar Shepherd attuned to the Beastlands can turn into the following creatures?
- Animal (regular and Legendary)
- Beast (regular and Legendary)
- Vermin (regular and Legendary)
- Magical Beast (regular, via the Celestial template and Legendary)
- Nonevil Abberations (regular)
- Eladrin (regular)
- Planetars and Solars (regular)
- Lillend (regular)
And, you CANNOT turn into the following creatures because they are petitioners:
- Centaurs
- Lycanthropes
(* I do not know any Evil magical beasts from the top of my head, but I assume that they cannot take the Celestial template)