Using the rules from the Traveller supplement Animal Encounters, I rolled up an animal that ended up being:
- Omnivorous
- Melee: Unarmed /2
- Deception /1
- Survival /1
- Stealth /0
- Recon /0
- Strength 12
- Endurance 12
- Dexterity 7
- Pack 9
- Instinct 10
- Intelligence 2
- Armor 3
- Bite attack +2dmg (+6 with bonuses)
I plan for these creatures to be the dominant medium-sized mammal on the planet, the most powerful predator to be found on 4 of the worlds 9 continents and the most powerful medium-sized omnivore in the sector. I also plan for the characters to encounter at least 2 packs. There will be an 80% chance of either fight or flight and they will have a decent chance of being able to catch some young to sell to a zoo.
But I have never used animals in Traveller before, so I want advice on how to roleplay them to the best of their limited intelligence and very powerful combat abilities.
One last thing
Three other GM's I have spoken to have suggested other ideas. 1 said base them on The Feral Ones from Fire Emblem Radiant Dawn, but uncontrolled, untameable and always ready to kill. The 2nd suggest basing them on omnivorous versions of Thoe Raptors from Jurassic Park 1 and 2, which can do things like open simple doors, kick open or smash through glass and weak doors and which can outsmart veteran human and, maybe, even Aslan Hunters via a mix of cunning, ruthless yet effective abilities, natural instinct and using their would be killers tendency to think no mere animal could outsmart a hunter as good as them and the 3rd suggested basing them on a illegal part biological, part scientific and part chemical experiment by a insane, ruthless and dedicated Human Scientist to what, he hoped, would be the greatest omnivorous predator and in history, but his research was discovered, he was either killed resisting or executed for his crimes against nature and as for his creations, the official line was that all 1,500 or so of his creations were destroyed, but in reality 56 escaped, after just over 209 years, they now number around 19,600 of them are alive and, via their skills, have acquired the sane degree of near-legendary status as their creator hoped they would
So. What do you think to those 3 ways to use this creatures that were suggested by 3 friends of mine who are all former full time GM's for 4 RPG Games, currently part time DM's for 3 RPG Games and who take it in turns to fulfil the roles of M, GM Advisor and GM Aid for a eighth RPG Game