Disclaimer: This is for melee rogues only.
Surprise rounds and First Strike should get you two attacks worth of CA at the beginning of combat.
Your bread and butter is going to be flanking. Rogues have a bunch of powers that increase their mobility around the battlefield, which are helpful for precisely this purpose. Artful Dodgers absolutely rock at this, because +5 to AC against opportunity attacks at level 1 means you can leap around the battlefield with almost total impunity.
Next is going to be your powers. Look over your rogue powers - a bunch of them either directly grant CA or apply status effects that grant CA. At level 1, Blinding Barrage is nice for this reason, and one of my favourite powers, Sand in the Eyes, also does this :D The Charop boards include this in their power assessment, so looking through their build guides is handy. Racial powers can sometimes be useful - Changelings, for instance, get a really nice one :D Item powers are also able to do this, but someone else is going to have to go in depth on that one.
Feats can also be useful - Flash of the Blade is handy for a rapier rogue (though it doesn't grant CA, just your Sneak Attack damage). I'm not sure if the Wintertouched/Lasting Frost combo still works, but it was major cheese a couple of years ago.
Other party members usually also help - sometimes by moving you into better positions, sometimes by status conditions, and so on. As always, work with your party.
Bluff! It takes a full standard action, but you can use the skill to gain CA or to hide.
Basically - have a good understanding of all the ways to get CA, and look over every aspect of your build with that eye. Playing a rogue is a constant game of gaining and maintaining CA, which makes the tactical aspects - as well as the rush when you pull it off - that much more fun.