If a combat encounter is completed, and a character in the party is dying, what happens during the following rest period?
During the rest period, it's a fair given that allies may try to use whatever healing powers they have available to revive the dying character. This may include the use of Heal checks as well.
However the question still remains as to what happens if, at the end of the rest, no healing powers have successfully been used on the dying character?
How many death saves does a dying character have to throw for during a short rest? How about during an extended?
Can a dying character reap the normal healing benefits of a rest? (Spend healing surges during a short rest, or regain full HP and surges during an extended rest.)
Is dying considered "strenuous" - that is, can a dying character who is only healed at the end of a rest reap the other benefits (restored encounter/daily powers, etc) of that rest?