In 4E, combatants can't take Opportunity Actions (OAs) and Immediate Actions (IAs) on their own turn. Some Defenders function by getting to make OAs or IAs whenever the enemy attacks or shifts. This makes them "sticky" in that it's hard to get away from/past them without getting smacked (and often times that cancels the movement).

So the following trick came to mind, for an attacker to get past/away from a Defender: The attacker readies an action to move/shift/charge/attack-an-adjacent-squishy as soon as it becomes the defender's turn. That way the defender can't use OAs.

  1. Is that a legal condition for a readied action, or does the condition have to be something concrete and visible done by the defender? e.g. "the defender moves, or attacks, or uses any power"?
  2. Would the trick work as I'm envisioning it? It seems like both the PCs and the mobs could use it.
  3. What are the downsides of using this? Obviously you give up your Standard action, which is a high price to pay if you were only going to use a Move action to walk or Shift. It also shuffles you around in the turn order. Anything else I'm missing?
  4. Are there any easy counters to it? I see:
    • Doubling up Defenders would ensure that at least one Defender's OA can function.
    • The Defender could choose for the first action of its round to be readying an action to intercept the attacker. In that case it wouldn't be an OA (but that has upsides and downsides). Edit this won't work; readied actions can't take effect during your original turn.
    • The Defender could Delay until the attacker's next turn, denying them the Readied Action -- but this requires that the Defender know that the attacker is trying this.

Or am I completely off-base here? Does some rule prevent this trick?

  • \$\begingroup\$ I'm reading an un-errata'd PHB, but the Ready an Action action here does specify that the trigger is an action. \$\endgroup\$ Aug 8, 2014 at 17:09
  • \$\begingroup\$ What are you trying to accomplish? I'm seeing zero benefit from what you are describing. \$\endgroup\$ Aug 8, 2014 at 17:32
  • \$\begingroup\$ As it says in the post, it's an anti-sticky tactic. Some Defenders are supposed to be "sticky" as in hard to get past (to the squishies) and hard to away from once they engage. They mostly enforce this by OAs. The purpose of this tactic is to get past/away from the defender. \$\endgroup\$
    – Snowbody
    Aug 8, 2014 at 17:34
  • 2
    \$\begingroup\$ If you do this and your DM allows it, you are basically asking for every single intelligent monster group to use this back against you. \$\endgroup\$ Aug 8, 2014 at 17:37
  • \$\begingroup\$ I was thinking more along the lines of the DM using it to get past the Defender PC. \$\endgroup\$
    – Snowbody
    Aug 8, 2014 at 17:40

1 Answer 1


Ready an Action

Action: Standard action. To ready an action, a creature follows these steps.

  1. Choose Action to Ready: Choose the specific action the creature is readying (the attack it plans to use, for example), as well as the intended target, if applicable. The creature can ready a standard action, a move action, or a minor action. Whichever action is chosen, the act of readying it is a standard action.
  2. Choose Trigger: Choose the circumstance that will trigger the readied action. When that trigger occurs, the creature can use the readied action. If the trigger doesn’t occur or the creature chooses to ignore it, the creature can’t use the readied action and instead takes its next turn as normal.
  3. Immediate Reaction: Using a readied action is an immediate reaction, so it takes place right after the trigger finishes.
  4. Reset Initiative: When the creature finishes the readied action, its place in the initiative order moves to directly before the creature or the event that triggered the readied action.

You have to call the triggered action

IN 4e you have to be fairly specific, for example, "I ready my bow to shoot the first creature who steps through the door" or "I attack this goblin if he tries to move or attack anyone else" you can't say generally "I will shoot any monster I see" if that makes sense.

When a readied action goes off your initiative moves to that slot

By attacking the creature "on the start of its turn" you effectively come in before the start of its turn because its turn cannot be split between before you attack and after. Would hypothetically resolve as their turn began but then your turn would be moved to before hand.

The Semantics Rub


On a creature’s turn, it takes actions: a standard action, a move action, a minor action, and any number of free actions, in any order it wishes. See also once per turn.

Because the creature has taken no actions yet, its turn in truth hasn't begun even if you are triggering on the start of their turn, I'd say that they'd still get an op attack.

  • \$\begingroup\$ OK, so what if you ready the action so it goes off after the defender's first action? \$\endgroup\$
    – Snowbody
    Aug 8, 2014 at 17:38
  • \$\begingroup\$ @Snowbody You can do that, but only of you correctly guess what their first action is going to be. \$\endgroup\$ Aug 8, 2014 at 18:56
  • \$\begingroup\$ Why do you have to correctly guess it? Why not "The defender takes a move action, a standard action, or a minor action"? \$\endgroup\$
    – Snowbody
    Aug 8, 2014 at 20:02
  • 1
    \$\begingroup\$ Because as Meta an action as Reading an Action is, you need to declare when monster X moves or when monster X attacks, not when monster X does something. \$\endgroup\$ Aug 8, 2014 at 21:05
  • 1
    \$\begingroup\$ The issue is "Start of turn" isn't actually an action at all, you can't claim it as your readied action, your PC has no idea about the initiative chart. \$\endgroup\$ Aug 16, 2014 at 3:59

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .