And if not, what would you recommend using? I've always thought it would make for some interesting gaming.


There hasn't been a formally released Culture game, no. However:

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  • \$\begingroup\$ Thanks Graham, particularly for the Luke Crane rumour. That would be very interesting! \$\endgroup\$ – Dave Hallett Nov 16 '10 at 21:38
  • \$\begingroup\$ oooh Luke Crane and Culture. Got a link? \$\endgroup\$ – Sohum Nov 16 '10 at 23:33
  • \$\begingroup\$ Only the one I gave above. Hardly an announcement. \$\endgroup\$ – Graham Nov 17 '10 at 0:01
  • \$\begingroup\$ The one you gave above just goes to his twitter stream. Is there a specific tweet you had in mind? \$\endgroup\$ – Sohum Nov 17 '10 at 0:26
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    \$\begingroup\$ Just added the three relevant tweets to the main for ya, Graham, Sohum. \$\endgroup\$ – aramis Nov 18 '10 at 1:46

An unofficial Champions/Hero System adaptation has been done.

Its original website is missing, but it is archived at http://web.archive.org/web/*/http://www.sden.org/jdr/spaceopera/download/GB/IainBanks.pdf

as of this writing, the link works.

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  • \$\begingroup\$ Nice find, thanks! Bit of an odd system choice in some ways (I would have thought a high crunch level was asking for trouble in such a hi-tech setting with huge scale) but I've saved a copy anyway, and who knows, someone else may find it ideal. \$\endgroup\$ – Dave Hallett Nov 18 '10 at 16:12
  • \$\begingroup\$ Hero really isn't all that high-crunch, no worse than GURP or Traveller. It also has vehicle, base, and AI creation rules. The supplement adds no rules, just hows how to apply the extant ones. \$\endgroup\$ – aramis Nov 18 '10 at 16:50

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