I read a review of a system to do with the walking dead, last week or so, but I have lost the reference to it.
It was a system which rather than using Strength, Dexterity, etc. used Motivations and Careers and so on.
The example it gave was from The Walking Dead - I have no idea who is stronger between Daryl and Rick, but I can tell you what is different between their personalities.
I quite liked this idea and want to include it in a homebrew game, but cannot quite remember the details. Does anyone recognise a game like this or used this mechanic before?