My goal is to have a viable front-line sorcerer--'viable' means that he has decent-enough AC to stay in the front (as high as a rogue should be sufficient, no?), and good-enough damage that he's not a bad pack-mule for the party (the build isn't really giving up much damage, compared to straight sorcerer; so, this shouldn't be an issue). Ideally, the build would include War Caster and Sentinel, in order to get 2 casts per round, as often as possible.
I'm wondering whether the following build would be viable for melee sorcerer (survive in melee, and deal above average damage). If not, any suggestions to make it so?
- Class: 1 Rogue, 19 Sorcerer
- Sorcerous Origin: Draconic Bloodline (Bronze-Lightning)
- Race: Drow
- Str 8
- Dex 16 (14 Starting, +2 Drow)
- Con 14
- Int 10
- Wis 10
- Cha 20 (15 Starting, +1 Drow, +4 from ability increase)
- Elemental Adept
- Sentinel (or Lucky)
- War Caster (or Defensive Duelist)
- The gist is that Draconic Bloodline grants +19 HP and 13+Dex Mod AC (better than a Chain Shirt), so, the char should be fine for AC in the low levels (and will hopefully find some light/medium armor for the late game--ideally something that doesn't interfere with Dragon Wings).
- Offensively, Rapier with Sneak Attack will take care of the first 2-3 levels, until Shocking Grasp (for example, gets +Cha mod damage) has scaled, and higher-level spells when needed.
- Presumably, Sentinel and War Caster will allow me to cast two spells per round (2x Shocking Grasps, worst-case scenario), and I'm hoping this damage is decent enough (with the +Cha Mods), while exercising some control over the battlefield.
- Alternatively, Defensive Duelist and Lucky will give me much more survivability, but at the cost of offensive power.
I haven't picked spells yet, but I'll be leaning towards offensive non-range, non-concentration (suggestions welcome). I was hoping to use Stealth (with Cunning Action) to hide during combat, but unless I cast invisibility first, I don't see how else to do it.