In Wizards of the Coast's Dungeons and Dragons, 3rd Edition and Dungeons and Dragons 3.5 corpus, the number of items I've found that grant a direct bonus to Heal skill checks is 2.
- The healer's kit (PH 128, 130) (50 gp; 1 lb.) grants a +2 circumstance bonus to Heal skill checks. Note: As the perfect tool for the skill Heal, it doesn’t stack with a masterwork tool (PH 129, 130-1) (50 gp; 1 lb.) for the skill Heal.
- The held item Wednesday’s left eye (Dragon #324 29) (6,000 gp; 0 lbs.) grants the bearer, among other benefits, a +4 bonus to Heal skill checks.
I'm interested in official ways--specifically magical and mundane items but more obscure things like affiliations, contacts, magical locations, and teamwork benefits are cool--to get bonuses to Heal skill checks. Dungeons and Dragons, 3rd Edition items that weren't reprinted for 3.5; items from Dragon and Dungeon magazines; and items from Wizards of the Coast's Web articles are all acceptable in addition to items from traditional sources.
I'm not looking for any of the many spells that can improve a creatures Wisdom score or improve skill checks. I'm also not looking for custom magic items (Dungeon Master's Guide 285), even if they use the Arms and Equipment Guide's guidelines for Items That Grant Feats (128). I know that a generous DM can allow nigh-infinite Fine creatures to aid another (PH 65-6); I don't want those, either. Finally, I don't need a list of base or prestige classes that grant bonuses to Heal checks.
"Why?"
I'm writing a prestige class and considering allowing the class to make Heal skill checks to generate extraordinary effects mimicking spells. I want to know A) if there's a Heal-skill-check-breaking item that I missed, and B) if there's an interesting reward I can offer the character that will increase his bonus with Heal skill checks.