I've recently been coming to realize in my Dungeon World game that my barbarian player's AOE taunt mechanic ("What Are You Waiting For?") is somewhat of a disruptive, aggravating move. For people who aren't familiar with it offhand:
What Are You Waiting For? When you cry out a challenge to your enemies, roll+Con. ✴On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them. ✴On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
- It feels like an MMO mechanic - it jerks away "threat," in a fairly nonsense manner, just because the barbarian is yelling a challenge. Not the guy who was just peppering you with arrows, not the rogue stabbing you in the ribs: his large friend is now the larger concern because he shouted at you.
- It's somewhat narratively limiting - unless I want it to just end immediately after someone else performs a threatening action, which feels impotent, it means everyone in the fight is now just trying to kill the barbarian. Which probably wouldn't be quite as much of an issue, except...
- It adds to the barbarian's already-ludicrous damage potential. The barbarian in question used his 2nd level move to get Appetite for Destruction and take Merciless from the fighter move set, so with a two-handed sword, anytime he taunts then successfully gets into melee and swings, he's doing 1d10+1d4+3 damage. Assuming it's something he can actually fight, it's probably dead on the floor at this point.
Essentially, either I need to learn better ways to deal with this move and still provide a challenge to my players, or - and the barbarian's player is open to this - I need to find a way to tweak, alter, or replace What Are You Waiting For with something that actually makes sense to me in the context of the game.