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I've got shedloads of official 1st & 2nd edition adventures - mostly TSR modules and copies of Dungeon and White Dwarf. I haven't read them all, and I haven't read any of them in about 20 years.

Can anyone with a better grasp of the material suggest a 1st level adventure that's very light on combat for me? I'm not too bothered about where the non combat focus is (narrative, role-playing, puzzles etc) but ideally I would also like it to be:

  • relatively short
  • designed for a small party
  • "classic" high fantasy setting
  • devoid of "scary" content like undead, demons etc
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    \$\begingroup\$ You might need to flesh this out a lot more to get good recommendations. A forum (rpg.net, GitP, or enworld) might actually be a better place for that kind of recommendation if you can't add more qualifiers. \$\endgroup\$ – Joshua Aslan Smith Sep 3 '14 at 18:58
  • \$\begingroup\$ @JoshuaAslanSmith I've added some qualifiers. \$\endgroup\$ – Bob Tway Sep 3 '14 at 19:16
  • \$\begingroup\$ This is still super broad - I'm not even trying to answer it as a result; with Dungeon included there are maybe 50 matches? \$\endgroup\$ – mxyzplk Sep 6 '14 at 15:06
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The majority of D&D adventures pack in a fair bit of combat, but some can be converted to a less combat oriented scenario. The key is to find adventures that have significant non-combat meat to them, such as investigation. You can then strip out all the "filler" encounters, those that are either gratuitous or which don't have anything to do with the story. Next, many encounters (especially in cities) can be handled without violence. For example instead of having the NPC be so touchy he attacks and fights to the death if you look at him funny, make him a normal person who acts normally. Now he can be reasoned with.

Also, if running a game with reaction rolls and morale rules, be sure to use them. A lot of enemies aren't in the mood for a fight, or will run away after the first swat.

For old school adventures:

The Veiled Society (B6) - Mainly a murder investigation, probably the lightest combat adventure of any of the B series. There are a fair number of potential encounters, but many are avoidable with a bit of thought, stealth, or talk. The adventure features a riot scene, and a chase scene through alleys.

An example of filler combat from B6: There are kobold explorers who trap them characters and then attack while the PCs are helpless. They don't really belong in the city, they are just there to set the scene. More importantly they don't need to attack, they could just run away. You could easily make them cowardly and they would still serve their purpose. Likewise there are a couple of zombies that attack, but they could as easily just be dead bodies. Again the purpose here is to set a scene and convey information about what is going on.

The Sinister Secret of Saltmarsh (U1) - A nice investigation adventure with little combat, and a bit of a Scooby Doo vibe. There is a fleshed out town for players to engage with.

If you have Dragon #80, the "Barnacus: City in Peril" module has a nice city that will keep players busy wandering around sampling the shops and doing investigation. It also has a haunted house (this time really haunted) leading to nicely done catacombs with a few encounters. It used monsters from the Fiend Folio.

There are many free downloadable adventures that are suitable:

Adventure Anthology One (AA1): See the "Ruin of Darkfir Castle" and "The Shepherds of Pineford". Both are very short and contain only a couple of minor encounters. download

The Haunted Tower (GL0): Exploration, virtually no combat, and features a fun Candy Cane Golem that you don't fight. Good for kids! download

Many of the free one page dungeons are puzzles or roleplay type scenarios. Here are some suggestions: Stellarium of the Vinteralf; Dinner at the in-laws; A Stolen Spring; A Rough Night at the Dog & Bastard; Rot Tower; Tomb of Snowbite Pass; Den of Villainy

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  • \$\begingroup\$ This is exactly the sort of list I was hoping for. Thanks! \$\endgroup\$ – Bob Tway Sep 8 '14 at 8:20
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My own Scourge of the Demon Wolf. It has combat but the meat of the adventure is trying to deal with the factions of the village and unraveling the mystery.

  • Most of my playtest were done with four hour convention slots
  • there was never more than six players. The smallest amount I ran with was two players.
  • I use bog standard d&d tropes including a psuedo medieval backdrop.
  • Well the adventure is about a demon possessed wolf so there is that. But for all effects and purposes it is a very large, smart, wolf. There is a twist in the final encounter where the actual demon appears but that could eliminated and the module still works.

The module was inspired by the real world Beast of Gevaudan.

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