I'm in a funny situation here. I have a gestalt Wizard/Druid (or a "Druizard", as my group call his "class") in my party, and recently his player tried to use Meld Into Stone to set up am ambush point. That's ok. However, when he tried to go into the wall, another player on the table said that it "Would obviously fail." I asked why, and he showed me the rules for the spell:
Meld into stone enables you to meld your body and possessions into a single block of stone. The stone must be large enough to accommodate your body in all three dimensions. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. If either condition is violated, the spell fails and is wasted.
He then said that the "druizard" had living spiders, several seeds and some live fireflies with him in his component pouch—thus violating one of the conditions (non-living gear).
I had to stop the session at that point because of time restrictions, and this situation is unresolved. Our next game is next week, so I have some time to think about this.
I'm inclined to rule that the spell works anyway, and the living spiders (or any other spell component) is not an issue.
One could also argue that this rule doesn't put a limit on living gear, so you could, in a distorted raw-reading, not only Meld Into Stone with your component pouch but also have an unlimited amount of "living gear" with you. That would make sense for grafts and other stuff like that, but it would become ridiculous if you start using creatures as "gear"—polymorph into an ogre, pick up the barbarian as a club, Meld Into Stone. I can easily see my group attempting stuff like that.
How, exactly, should I proceed? Just assume "Silly RAW", remove the word "Non-living" from the spell description, and move on?