I (newbie GM) will be running the 1st episode of HotDQ for a party of 6. While the intro states that the difficulty of the encounters can be adjusted for parties != 4, it offers no guidelines to do so (except for one encounter much later in the game, where they instruct the GM to add a berserker for each player above 4).
We're all very new to 5E (didn't read anything or test until it came out), so, while I do want to challenge the players (no pampering!), I don't want to make the encounters so challenging that they don't have the resources to handle them (i.e., I don't want them to blow their daily resources for fights that should be manageable without those).
I read a few answers that applied to 3.5 and PF, but those offered more general advice--was hoping for some insights with 5E.
Thank you :).