I'm just getting into Pathfinder, as my first foray into RPGs. Of all the videos, tutorials and podcasts I've listened to, the GM tells the player to throw (for example, a perception check) and continues the story based upon that outcome. The GM makes no mention of the value of the throw he's expecting.
For example, there's something hidden in the room, the GM would expect a perception roll of 15 to uncover this, he doesn't communicate this expected value to the player, but he instead adapts his story to what the player did roll.
To me, as a new player, this makes the dice rolls feel redundant. I know they're obviously still effective, but as there's no communicated cause and effect to this, it feels as though the dice rolls aren't influencing the game.
Is is normal for the GM to say something like: "You hear something in the dark room, roll a 15 in Perception to find out what that is"?
I was trying to teach the game to my wife, and she brought this up. When I said (in our practice scenario), that the throw she made for 'climb' wasn't good enough and she unfortunately fell to the bottom of the pit, she immediately called foul play. I pleaded that I wasn't playing against her, nor with her, that I was not changing my expectations based upon what she rolled, but she remained unconvinced.