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PHB page 110, Warlock, Otherworldly Patrons, Great Old One

Create Thrall

At 14th level, you gain the ability to infect a humanoid’s mind with the alien magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.

You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.

  1. Can someone please provide an exhaustive list of all the ways in the Player's Handbook to counter this class feature using strictly RAW? Excellent answers should keep methods of prevention (example, Paladin's Aura of Devotion Oath of Devotion class feature) separate from methods of curing (example, Remove Curse spell or Monk's Stillness of Mind class feature).
  2. Since Create Thrall does not explicitly mention a saving throw, am I correct in assuming that the target cannot benefit from any ability or feature (racial or otherwise) that grants Advantage versus Charm saving throws such as Fey Ancestry for example?
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    \$\begingroup\$ 1) is a list request and we don't work well with lists. \$\endgroup\$ – Zachiel Sep 9 '14 at 22:06
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    \$\begingroup\$ @Zachiel that's utterly ridiculous. If that were so, then answers wouldn't need markup elements for expressing both ordered and unordered lists. Additionally, there are many valid questions where the most efficient and useful answers are in the form of lists. Examples: rpg.stackexchange.com/questions/46882/… rpg.stackexchange.com/questions/46326/… \$\endgroup\$ – Dyndrilliac Sep 9 '14 at 22:10
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    \$\begingroup\$ In general, list-based questions are hard on Stack Exchange. However, if they're relatively constrained, I think they can be okay. Right now, with very little 5e material, it's pretty easy to do as a list — but if (when, probably) a lot more material is published, my answer probably should be revised to generalities. I did the list, though, because it's mostly proving a negative — there aren't many ways to counter this, so it's kind of scary. \$\endgroup\$ – mattdm Sep 10 '14 at 0:08
  • \$\begingroup\$ I would ask for things such as "which are the methods for dealing with this that work in your experience?" that can be answered with a list. Asking "which are all the methods ..." is asking too much for me. Like, go search all the books (now it's a few chapters, but in the future?) \$\endgroup\$ – Zachiel Sep 10 '14 at 8:55
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    \$\begingroup\$ His list request was constrained to only the PHB, so I would say it is well restricted and valid as a request. \$\endgroup\$ – Aviose May 12 '15 at 18:32
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I think you're right by RAW; elves' Fey Ancestry and bards' Countercharm only grant advantage on saving throws against being charmed, and therefore can't prevent something inevitable like this. There are a number of spells in the same boat, such as Aura of Purity.

Of course, there's a flip answer of "don't become incapacitated" and "don't let the warlock touch you". The rules are full of ways to do that, although some of them are complicated and most of them are fallible in one way or another. But, let's say that those things are unavoidable...

Prevention

Spells:

  • Protection from Evil and Good (1st level cleric, paladin, warlock, and wizard spell) possibly could work, although it only prevents being charmed by aberrations, celestials, elementals, fey, fiends, and undead.
  • Magic Circle (3rd level cleric, warlock, and wizard spell) is the same, but curiously leaves out aberrations.
  • Hallow (5th level cleric spell) Has the same caveat. This has a 24-hour casting time and consumes 1000gp, but has a duration of "until dispelled", so if you know you're going to be fighting a thrall-creating warlock outsider, this might be a way to prepare.
  • Contingency (6th level wizard spell) plus one of the cure spells of 5th level or lower (presumably Remove Curse, since that's the one available to wizards). This isn't quite prevention, since it can't keep the effect from taking hold for an instant before being removed, but I'm going to count it as such, because while it probably feels unpleasant, being charmed isn't that bad when no one has any time for actions.
  • Antimagic Field (8th level, cleric and wizard spell) prevents magical charms from affecting targets in the sphere; presumably the "alien magic of your patron" is also temporarily suppressed when thralls are in the field, unless the patron counts as an "artifact or deity".
  • Mind Blank (8th level bard and wizard spell) This is probably the winner. Lasts 24 hours (not concentration; whew!) and grants immunity to the charmed condition. It's 8th level, though, so the Create Thrall ability becomes available to players one level earlier.
  • Wish (9th level sorcerer and wizard spell) One of the standard effects is immunity to a specific magical effect for 8 hours for up to 10 creatures; you could chose this one. (But doing so does risk adverse effects including possibly being unable to ever cast Wish again.)

Other:

Don't be humanoid. The effect specifically targets humanoids. As I read the rules for effects like Wild Shape and similar, it appears that these make you no longer humanoid, but it also does not seem to be spelled out exactly in the rules we have now. The effects do tend to say "the target's game statistics [...] are replaced by the statistics of the chosen [form]" — but it's kind of nebulous to me whether "creature type" is a game statistic in 5e, or whether affected creatures are "humanoids in beast form" for the purposes of this spell, or truly "beasts". In any case, the 8th-level spell Animal Shapes specifically says that it "turns others into beasts"; if making a DM judgment call, one might separate out the spells that preserve mental ability scores from those like Polymorph, which do not.

Be a high-level berserker. At 6th level, the Path of the Berserker barbarian gets Mindless Rage, which prevents being charmed while raging. A rage ends if the barbarian doesn't keep attacking (or taking damage), which is likely to happen if you're incapacitated. But the 15th level Persistent Rage removes that limitation, so as long as you stay conscious, you're safe — at least, until the 1 minute limit.

Cures

  • Monk's Stillness of Mind, which can end a charm effect as an action
  • Remove Curse (3rd level cleric, paladin, warlock, and wizard spell) by the ability's own description, of course.
  • Dispel Evil and Good (5th level cleric and paladin spell) can end charms with a touch
  • Greater Restoration (5th level bard, cleric and druid spell) ditto
  • Hallow can also end the charm effect, with the same "outsider" caveat under "Prevention"
  • Power Word Heal (9th level bard spell)
  • Wish (by emulating Remove Curse)
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    \$\begingroup\$ Does Contigency really help? What's to keep the Warlock from just using the ability again, since you're still incapacitated and all? (Unless there's some extra restrictions not copied not the Question, of course) \$\endgroup\$ – Erik Mar 23 '15 at 15:50
  • \$\begingroup\$ @Erik Contingency basically buys you a round, in which hopefully the rest of your party can do something. \$\endgroup\$ – mattdm May 12 '15 at 23:08
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    \$\begingroup\$ Contingency works even better if you can set it to trigger for being both charmed and functional. Being charmed and incapacitated isn't that much different from being not-charmed and incapacitated, and if you become not-incapacitated and the trigger fires, suddenly you're not a valid target for the ability anymore. \$\endgroup\$ – Ben Barden Apr 28 '17 at 14:02
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    \$\begingroup\$ @Mindwin: The Wish benefit would be protecting up to 10 creatures (at the expense of risking ill effects and only lasting eight hours). For personal protection only, yeah, emulating Mind Blank would be the way to go. \$\endgroup\$ – ShadowRanger Mar 26 at 19:58
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    \$\begingroup\$ @Mindwin: That would make sense if you could count on the ability being used on the protected target, and for after-the-fact cures where having at least two party members with the ability to cure handles the problem. But if you're going for prevention, lacking the ability to cure, ideally you want to ensure no one in the party is vulnerable. Defending yourself alone doesn't meaningfully reduce the threat to the party as a whole, since turning any one party member against the rest should be (roughly) equivalent in the damage it does. \$\endgroup\$ – ShadowRanger Mar 27 at 20:23
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How about be a warlock yourself? Warlock, ArchFey, lvl 10 - Beguiling Defences "...You are immune to being charmed..."

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