The problem, basically, is that PC defenses and to-hit values increase every other level, and monster to-hit and defenses increase every level.
So if you're L8 party (on average) hits 60% of the time, and gets hit 40% of the time. If you face a L15 minion, your party's going to be hit 75% of the time, and is only going to hit 25% of the time.
Your PCs will have trouble hitting anything (need to roll 15+), and your Monsters will have trouble not hitting (need to roll 5+). Now this won't quite be true, if your PCs hit a bit harder or have slightly better defenses. But at the same time, it illustrates how big of a difference there is just in a 7 level difference. For every level you go up from there, it gets worse and worse (not to mention that the minions get more and more effective and may even pick up damage resistance that means they can shrug off any hit your PCs could possibly make on them).
There is another consideration here. And thats the fact that a L15 minion is a huge amount of XP for a L8 PC. And they are trivial to kill.
Here's the wicked bit about this. Your PCs couldn't hit this guy if he was standing still, but all they need to do is 1 point of damage to kill him outright. Several PC abilities are auto hit and do just a tiny bit of damage (wizard's magic missile, Fighter's rain of steel and several other powers). These will mow a minion down.
Don't do this. The fight will either be trivial or a bloodbath and there isn't much in between ground for it to stay in. The first PC who gets a hit in drops the monster and that's the end of it.