Previously I asked a question about my players stating they've been gifted a bar. This hasn't come into play yet because they've been on a road trip. I've been unable to come up with a good reason for existing packs to do this. So instead I think I'm going to make them pay for it (I'm running some backstory stuff just prior to them getting back into town). My question is what would this cost? in game terms more than money, I don't want to make it impossible for them, rather just difficult-ish. E.G. I'm considering 4 dots in resources, but allowing that to be paid for over multiple characters, e.g. if each player bought 1 dot in resources.
update Part of the problem I have with just giving it to them, is they've already suggested abuse via "we get the money from owning the bar". In this case the money was for the road trip, and it wasn't really significant amount of money, and was important to the plot, and thus I wouldn't have asked them to pay for it anyways.
So businesses, are expensive to get started, but they also tend to bring in "disposable income" as it generates profit. if the players intend to use it in this way, and seems that they have. It should cost them in XP. It is possible that it isn't profitable, and this can be a part of their problem. This bar is based on a real world location, that is obviously profitable.
Another thing is a bar would need employees. Only one of the players actually claims to work at the bar, and that's part time as a bouncer.
Basically it seems they've asked me for a free source of income, with no responsibility, and no good story about why they got it. I need to ensure that they avoid abusing it, and I feel like the best way to do that is to ensure they've paid for it in XP.