Earthdawn rewards player when they best an opponent with legend points. It also rewards them legend points when they loot "treasures" (e.g., Crackbill necks).
Am I right that they won't have the reward for the item if they don't take it, if they kill 3 and run away from the rest, or push them off a cliff?
How is an adventurer to know what part of a creature is salvageable (and worth doing it)?
Do you need a particular test to salvage the item successfully? (The amulet of a mummy is a given, a Crackbill's neck, you might spoil the whole thing if you just pull as hard as you can)
Also, are the adventurers preternaturally aware of the fact that the parts are worth LP and gold, or do they just know that some parts are worth stuff and some not but they don't know the specifics unless they researched it?