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One member of the party that I am GMing may put on a Dungeon Ring (prisoner) soon. The jailer does not know them, but might use "Scry" or "Teleport"to find out his lost ring's whereabouts. I don't understand the will save rule here. How high is the DC to resist the scrying or teleporting? (Somehow I may be too stupid to find out the variables that lead to the correct DC.) The jailer is just a medium level rogue, so has no classes in wizard or the like.

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Without the abilities to cast the spells in question(be it as a spell, spell-like, by UMB or other) a Dungeon Ring(Prisoner) doesn't do anything other than provide the holder of the Dungeon Ring(Jailor) the ability to know the Status of the prisoner.

For the purpose of the spell Scrying: If the subject is Familiar to the the caster of the spell, then they receive a -5 penalty to their will save. If the Rogue is using a scroll, the minimum DC for the spell is 16(with a -5 penalty for the target).

For the purpose of the spell Teleport: If the subject is Familiar to the caster, then when they roll on the percentile accuracy chart, a roll of 1-97 is arrive arrive on target, 98-99 is off-target which is a random direction in a random percentile distance(of the distance traveled), and 100 is arrive in a similar area to where you wish to arrive, and if there is none in range the spell fails.

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  • \$\begingroup\$ How did you get the "16"? The Caster level is 3 or 4 for the spell? \$\endgroup\$ – mawimawi Sep 26 '14 at 21:22
  • \$\begingroup\$ DC for a spell is Spell Level + Casting Stat Modifier + 10. If is a 4th level spell(Wizard), which has a minimum intelligence requirement of 14. \$\endgroup\$ – Guest Sep 26 '14 at 21:46
  • \$\begingroup\$ Call me stupid, but I'm still not able to figure out the "16". Scrying is a Wizard level 4 spell. Ok. I guess, that usually the DC against any spell is 10 (as a constant) + spell level (in this case 4). So this makes 14. Where do the additional 2 points come from? What has "intelligence" to do with that? Maybe you could elaborate, or give a link to a page where it is described in detail how to calculate this stuff? \$\endgroup\$ – mawimawi Sep 27 '14 at 9:36
  • \$\begingroup\$ paizo.com/pathfinderRPG/prd/skills/… Under the section concerning activating a scroll, the requirements are to have an ability score equal to cast the spell as if you were able to cast it as a Wizard(or what have you). The minimum for a Wizard to cast a 4th level spell is an Intelligence of 14. \$\endgroup\$ – Guest Sep 27 '14 at 9:50
  • \$\begingroup\$ So, if I got this right: The rogue (dungeon ring jailer) must make a UseMagicDevice check at 20 (constant) +4 (caster level of "Scry") = DC 24, as described at paizo.com/pathfinderRPG/prd/skills/… Then the scryed upon character can do a will save at 10 (constant) + 4 (caster level of "Scry") + 5 (as the prisoner ring treats the character as a familiar) = DC 19 ? What has the "minimum for a Wiz to cast a 4th lvl spell is INT 14" to do with all that? Again sorry, I still do not understand the little details though you try to explain it well. \$\endgroup\$ – mawimawi Sep 27 '14 at 12:38

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