The setup: my character makes a suit of armor with armor spikes, and enchants those spikes as +1 Called armor spikes, and keeps the suit in his possession for 24 hours. He then sets down the suit, walks 50' away, and Calls the armor spikes. What happens next? Does the whole suit teleport to the character? Just the spikes, leaving the rest of the suit behind with holes where the spikes used to be? Something else?
This appears to be a case the designers simply never thought of, leaving it up to a DM ruling, but if there is a RAW answer somewhere, or at least a developer comment somewhere that clarifies the RAI, I'd like some help in finding it.