Smoke grenades fill a place with obscuring white smoke. How does this affect a vampire using Auspex 1? Can they see through the smoke, or otherwise know what's happening (by hearing footsteps, etc.)?

  • \$\begingroup\$ "can he see what happens inside the smoke?" I'm guessing you're asking if the aura seen is distinguishable enough to recognize the movements of what you're looking at? kind of like you're looking at them in infrared. \$\endgroup\$ – xenoterracide Sep 30 '14 at 13:13
  • \$\begingroup\$ yes, like auspex 1 enables a vampire to see in pitch black darkness, does it also enables to see in smoke grenades smoke? btw you need at least auspex 2 to see aura, wrong? \$\endgroup\$ – Volkan Ulukut Sep 30 '14 at 13:19
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    \$\begingroup\$ Keep in mind, some smoke grenades create smoke via white phosphorus; in that case, seeing into the smoke may be the least of their worries! \$\endgroup\$ – Smithers Sep 30 '14 at 13:34
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    \$\begingroup\$ WOD players, is this asking about several separate things at once or do these questions make sense to be asked together? \$\endgroup\$ – doppelgreener Sep 30 '14 at 15:19
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    \$\begingroup\$ @SevenSidedDie Given the edit it seems to me that they should be asked separately. The two questions are asking about very different mechanical phenomenon, both of which involve smoke as a point of commonality. \$\endgroup\$ – doppelgreener Sep 30 '14 at 22:48

Auspex I is Heightened Senses, i.e. increasing one of your five senses to supernatural levels (NOT aura perception). I personally always make my players define what sense they enhance.

So if it is anything other than Sight or Smell - use as normal. Hearing footsteps is perfectly fine. Smell would be overloaded, possibly leading to WP roll to avoid Frenzy, and Sight would be enhanced, but the smoke is still there. I'd say a kindred with heightened sight would be better off, but not as good as in pitch dark. They'll see silhouettes better, but they'll also see a lot of smoke, and it will distract them.


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