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I'm starting to play Anima: Beyond Fantasy and trying to create an old man (age 84) and I was wondering: "why the high penalty on physical Characteristics and actions and why doesn't he get anything in return?" (no benefits)

Characters who are of old age, 80 years old or equivalent, suffer an extra –2, for a total of a –4 penalty to physical Characteristics, as well as a –60 penalty to physical actions.

On a average person it would leave him with all physical Characteristics of 1.

Does this penalty also include the Perception stat?

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It appears perception is a mental stat, not a physical one, so it wouldn't be affected.

While I don't have the play experience to back this up, the penalties don't appear out of line. For the average person, the penalties are very debilitating, but they aren't totally insurmountable to an exceptional person. This tracks with what I have seen in the elderly. Most are pretty frail, but there are a few who stay active and healthy. They still have deteriorated from their prime but since they had a higher baseline and have worked harder to maintain it, they're reasonably capable.

So the game is going for a more realistic take on aging than say in D&D where the aging penalties are smaller and balanced by a gain in mental stats. Which doesn't really make much sense that getting old universally makes everyone smarter, more charismatic and wiser no matter what they do with their life. There's a great Order of the Stick comic on how getting old actually improves your eyesight since it's linked to wisdom. The point being, aging isn't supposed to be balanced.

So where does the advantage in aging come in? Leveling up. You can improve your physical stats to fight the physical deterioration of aging or to get those improved metal stats. And in most games players level up much faster than they age. But your 84 year old character will be much less effective physically that the rest of the group, because 84 year-olds are much less physically effective than people in their physical prime.

But we violate realism all the time in fiction, so if you really want to play an ass-kicking octogenarian, speak to your GM and maybe they'll make an exception for you.

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  • \$\begingroup\$ do you have any experience with the specific system being asked about at all? \$\endgroup\$ – Wibbs Oct 8 '14 at 15:05
  • \$\begingroup\$ the book says perception is a mixed stat \$\endgroup\$ – shaggy1987 Oct 8 '14 at 23:43
  • \$\begingroup\$ Perception is a mental stat for the various things that care about it elsewhere - I would argue that it's a mental stat if aging penalties happen. \$\endgroup\$ – Stackstuck Apr 10 '19 at 22:38

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