While reading the rulebook and class sheets of dungeon world, I had some problems. Most of them are answered somewhere, but I was unable to find information regarding rotes and cantrips. I am just not sure whether I understand them or not.
First of all, I assume the spell mechanism of clerics and wizards is basically the same from a game mechanism point of view. (The fiction behind that is of course different!) Is that correct?
Then my understanding of rotes/cantrips is that they are basically level 0 spells. Each time you commune or prepare your spells, you can add all rotes/cantrips for free. That’s clear. But are they cast as normal spells after that, i.e., using the cast a spell move?
Besides that is there anything special about rotes/cantrips? Or is it a good idea to see them as level 0 spells?