For those that have attempted to do a Pathfinder (or D&D 3.5e) to Dungeon World conversion, how what aspects did you implement into the game's core design? Do you believe that it truly added to the game, or did it throw the game off balance? In terms of what I would add to Dungeon World, spells immediately come to mind. However, I think I would try to balance the inclusion of new spells into the system by adding new boons for other classes to partake in as well.
closed as primarily opinion-based by Joshua Aslan Smith, edgerunner, Wibbs, gatherer818, SevenSidedDie Oct 11 '14 at 17:04
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