In Wolsung, when a PC loses conflicts, they lose attribute points. Once they reach 0, they gain a scar.

A scar has a dual effect: it provides a bonus to one attribute and negatively affects another. However, a single attribute can only be affected by one scar.

Thus there's a maximum number of scars a PC can take in total, before they run out of "space" to apply new scars.

A PC in Wolsung, aside from playing "va banque", is invincible - they can be taken out of a fight, but never killed. So what happens should a PC ever reach the point of having so many scars, that they can't get a new one in?


From a medical perspective, there could be a situation where a new scar could form over an old scar or scars. Perhaps if a new scar forms, the PC has to discard one or more old scars, and their associated bonuses, because they are essentially destroyed and incorporated into a new scar tissue association.

  • \$\begingroup\$ Be mindful that scars need not be physical. They can be caused by being ridiculed by an opponent in an important debate (a PC loses a discussion conflict). In these cases "scars" are mental. \$\endgroup\$ – Shaamaan Apr 6 '15 at 9:51

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.