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In Wolsung, when a PC loses conflicts, they lose attribute points. Once they reach 0, they gain a scar.

A scar has a dual effect: it provides a bonus to one attribute and negatively affects another. However, a single attribute can only be affected by one scar.

Thus there's a maximum number of scars a PC can take in total, before they run out of "space" to apply new scars.

A PC in Wolsung, aside from playing "va banque", is invincible - they can be taken out of a fight, but never killed. So what happens should a PC ever reach the point of having so many scars, that they can't get a new one in?

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From a medical perspective, there could be a situation where a new scar could form over an old scar or scars. Perhaps if a new scar forms, the PC has to discard one or more old scars, and their associated bonuses, because they are essentially destroyed and incorporated into a new scar tissue association.

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  • \$\begingroup\$ Be mindful that scars need not be physical. They can be caused by being ridiculed by an opponent in an important debate (a PC loses a discussion conflict). In these cases "scars" are mental. \$\endgroup\$ – Shaamaan Apr 6 '15 at 9:51

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