I am a bit confused about how to apply the Berserk SFX for NPCs.
The normal version of the SFX reads:
Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to the doom pool when you’re done.
While discussing converting SFXs for NPCs (OM94), the book actually says:
I’m the Watcher and I’ve got a corrupted Wolverine from an alternate future acting against the X-Men. I decide to use Wolverine’s datafile almost as-is, though some of his SFX and Limits work differently as a Watcher character.[...]His Berserk SFX lets him borrow a doom die and use it in his actions, but every action he uses it in steps it up by +1. There’s no change for this SFX, which makes a corrupted Wolverine a really nasty piece of work.
However, several NPCs such as Mammomax in Civil War: X-Men, Bloodshed in Civil War: Young Avengers, and Deathcry and Morg in Annihilation have a different version of Berserk that reads:
SFX: Berserk. Add a doom die to an attack action. After that action, step back the doom die and return it to the doom pool.
And that is where I am confused.
If a Wolverine becomes an NPC, does he use the normal version of the SFX, or the NPC version? What about other NPCs? Or other PCs becoming NPCs?