So, to build some background I am trying to help my DM build a fair Dice roll methods for character generation according to tiers of classes. Ex. Giving weaker classes more stat points although randomly. I'm using the Tier system which places Wizards, Clerics, Druids in and goes down to Monk, Fighter, etc. in Tier 5. (There are a couple of worthless classes in Tier 6 but they appear to be some NPC classes) http://www.brilliantgameologists.com/boards/?topic=1002.0
Basically, I'm looking for at least 5 dice roll methods that depending on what tier of class you choose, it gives you a dice roll method. I also want to be able to order these methods by averages so tier 1 classes on average will have the lowest stats and Tier 5 classes on average will have the highest. I also want to avoid crippling classes by doing so as well. (Ex allowing caveats if rolled stats are too low)
Best I've come up with so far is something similar to:
Tier 1: 3d6, Re-roll total of lower than 6
Tier 2: 3d6 Re-Roll 1s, Re-roll total of 6
Tier 3: 4d6, Re-roll total of 7
Tier 4: 4d6, Re-Roll 1s, Re-Roll 8
Tier 5: 5d6, Re-Roll 1s
Does anyone have a better system or have anywhere with a lot of the different dice roll methods along with average values? I'm not sure how I would calculate average values with these difference dice rolls.