0
\$\begingroup\$

I don't understand what dice I'm supposed to roll or anything. Do I roll my damage dice? I've never actually played a tabletop RPG so this'll be my first, so I guess my confusion is understandable.

\$\endgroup\$

closed as too broad by Miniman, Hey I Can Chan, Joshua Aslan Smith, SevenSidedDie, doppelgreener Oct 22 '14 at 1:30

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • 1
    \$\begingroup\$ Unless my ignorance of DW is making me miss something, this appears to be asking for a rules dump. Can I suggest reading the rules and then coming back here if you have specific questions? \$\endgroup\$ – Miniman Oct 21 '14 at 23:51
  • \$\begingroup\$ Howdy, JoshTheNoob1776, and welcome to the site. Quick question: have you read the Dungeon World rulebook? I ask, because there's a whole chapter on how combat works, and most of the rest is spelled out on your playbook. Once you've done that, if you've got more questions, feel free to ask them. \$\endgroup\$ – Jadasc Oct 21 '14 at 23:53
  • \$\begingroup\$ I'm playing with a group that has never played before. Also I found the section for combat, but it still doesn't explain what dice to roll. Like for hack and slash moves it says "roll+STR" but not WHAT to roll. \$\endgroup\$ – JoshTheNoob1776 Oct 22 '14 at 0:54
  • 5
    \$\begingroup\$ @JoshTheNoob1776 Again, this is explained in the rules. You have to read the whole game before you can make the game work. What the "roll" part in "roll+STR" means is covered earlier—you can't skip around. If you missed something as important as that (and it's very important!), you've probably missed many important things about the game. Even if we explained what the "roll" part means, you're still going to be missing 99% of how to make the game (never mind just combat) work. Read the book—it's actually designed to teach you what you're asking us. \$\endgroup\$ – SevenSidedDie Oct 22 '14 at 1:21
  • 1
    \$\begingroup\$ If you get through the rulebook and still don't quite 'get it' then this guide might help. I know it helped me understand how Dungeon World is meant to work. \$\endgroup\$ – Aiken Oct 22 '14 at 8:47
1
\$\begingroup\$

I guess you are confused because you dice twice for a hack'n'slash: 1) dice 2d6+STR so see if the attack works out at all, i.e. if you hit. 2) dice your characters damage dice, e.g. 1d10 for a fighter.

For further information read the core rulebook, watch some youtubed livestreams of people playing the game, and join a hangout game via the dungeon world tavern (that´s the name of a google+ group).

Don´t worry, playing DW can be learen in an hour or two.

\$\endgroup\$
  • \$\begingroup\$ What parts of the core rulebook? What does get handled? This sounds adequate in the areas of recognising what's going on (probably) and providing guidance for study and learning, but is lacking in the department of explaining what they should do. How does combat work, can you talk about that? What pages should they investigate for the information they're after? \$\endgroup\$ – doppelgreener Oct 22 '14 at 0:54
  • \$\begingroup\$ @doppelgreener I think the intention is "all the rulebook", hence leaving "where" unsaid. Combat is the deepest niche of the game's rules, and the GM has to grasp every layer above it before being able to run even a simple combat. \$\endgroup\$ – SevenSidedDie Oct 22 '14 at 2:09
  • \$\begingroup\$ @SevenSidedDie Yeah, now that I notice the comments on the question that seems clear. :D \$\endgroup\$ – doppelgreener Oct 22 '14 at 3:54
0
\$\begingroup\$

The standard roll for Dungeon World is 2d6. When the system asks you to Roll+(a value), you roll 2d6 and add the relevant value. For example, when you are told to "roll+STR", you roll 2d6 and add your Strength Modifier.

For melee combat, the basic move is "Hack and Slash", which reads as follows:


When you attack an enemy in melee, roll+Str. ✴On a 10+, you deal your damage to the enemy and avoid their attack. At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack. ✴On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you.


So basically, you roll 2d6+Str. If you get a 10 or higher, you hit. If you get a 7-9, you hit, but the enemy hits you too. If you get a 6 or lower you miss, and something bad usually happens (the enemy hits you, you drop your weapon, etc.)

Note that the GM and monsters don't really take actions like players do. The GM makes "moves" but mostly only in response to the players' missing or rolling the partial success on a 7-9.

\$\endgroup\$

Not the answer you're looking for? Browse other questions tagged or ask your own question.