I ran a couple of Shadowrun games at Dexcon, my first time GMing at a con. It's not my first time running Shadowrun; I based the games off of a couple jobs my players did in a then-ongoing campaign. The players at the con had a good time; but, I made it fairly cinematic, and one of the players commented that they were used to a more "gray raincoat" style of game.
I wanted to have high-speed car chases, and action-packed combats; but, I also want to be true to the theme of Shadowrun. I think the player's comment had some merit, and I'd like to make the game feel a little more dark, and grim.
Part of the problem was that I needed to be more diligent about having Lone Star jump on them, after a high-profile combat scene. What else can I do to tweak the theme of my game, and make it seem a little more dystopian?