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Are there any class, proficiency, or skill requirement to craft a magic item in D&D 5th edition other than to possess the minimum character levels?

I.e. 3rd level for Common and Uncommon Magic Items, 17th level for Legendary Items.

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Yes, there are rules listed for crafting magic items in the DMG on pages 128-129. A list of capabilities, minimum levels, creation costs in gold pieces, and other requirements is listed there. The time-frame to create is also listed with these details.

I will give one example: A common item would require a formula, 100 gp in components, and a minimum of a 3rd level spell caster with a similar spell.

Due to requests for a specific part of this information, I'll quote the second paragraph of the DMG on Crafting a Magic Item:

... To start, a character must have a formula that describes the construction of the item. Their character must also be a spellcaster with spell slots and must be able to cast any spells that the item can produce. Moreover, the character must meet a level minimum determined by the item's rarity, as shown in ...

emphasis mine

That said, the DMG states that these are, as with all things in the DMG, options. They are the specific guidelines, so they function as RAW, however, house rules are emphasized as possible, as is not allowing players to craft them at all.

Outside of environments like the AL, ensure you discuss this with your DM. Most would reasonably pursue pathways to make at least basic magic items (like a +1 weapon) for a non-caster if the items they are made of are rare/magical enough.

Unearthed Arcana

The WOTC team released a playtest version of new/expanded Downtime rules that included item creation. It includes a section on magic items that is worth perusing.

As with all UA material, it is playtest, may not be completely balanced, and is not Adventurer's League legal, but may be officially released in a later D&D5e book.

Adventurer's League

In the AL, you will not be able to craft anything other than healing potions. All other forms of magic item creation are prohibitted.

Consumables

Consumable magic items cost half the amount of time and resources of non-consumable items of the same rarity to create.

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  • \$\begingroup\$ does the spellcaster restriction apply to magic items that do not require a specific spell to be cast though? I think a sword +1 can be just crafted by a dwarven smith without having him to become an eldritch knight :) \$\endgroup\$ – Ghilteras Feb 23 '17 at 19:45
  • \$\begingroup\$ By default, yes. The basic requirements are formula and spellcaster with spell slots (i.e. not a warlock). If the item can produce any spells, you then need to be able to cast those spells as well. \$\endgroup\$ – Aviose Feb 24 '17 at 14:51
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    \$\begingroup\$ I would add that in the answer (in AL only healing potions are craftable). Also it would be worth pointing out that consumables (like spell scrolls and potions) require half cost and downtime. \$\endgroup\$ – Ghilteras Jun 22 '17 at 16:59
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    \$\begingroup\$ @GhilterasAdded my last comment to you, a section on UA, AL, and consumables. \$\endgroup\$ – Aviose Jun 22 '17 at 17:50
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    \$\begingroup\$ @Aviose Warlocks have spell slots and can create magic items. A fighter with the Magic Initiate feat is an example of a spellcaster that doesn't have spell slots. \$\endgroup\$ – Derek Stucki Jun 22 '17 at 19:31

protected by Community Jun 17 '16 at 14:26

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