# How do the Injury and Death mechanics work (Flow Chart) [closed]

In detail how do the Injury and Death mechanics work?

• your question is not very understandable and doesn't appear to be a question. Dec 15 '14 at 7:58
• @winterblood I believe he is acting on the advice in the comments on the other question. Dec 15 '14 at 8:02
• @doppelgreener I personally don't think it is warranted since this is already covered in another question, but that may just be me. Aside from that, @bennyboy please re-read the blog post you linked. You missed a very important point: phrase it in the form of a question. Dec 15 '14 at 8:10
• I don't know Pathfinder. Is there anything in the answer that cannot be looked up trivially in the rulebook? Dec 15 '14 at 9:03
• If you want to discuss or challenge the validity of the reason a question was closed, please make that post on Role-playing Games Meta. If you wish to challenge the close process itself, Meta Stack Exchange is a good place for that. In either case, it might help to read the help center on this subject and peruse previous meta discussions; this topic has been discussed before and it's good to come into it from a position of knowledge. You will not get a question re-opened by turning it into a meta discussion on the main site.
– BESW
Dec 15 '14 at 13:18

Far from a comprehensive guide I am sure, I have detailed the main bulk of death and injury mechanics as to my knowledge. In what I find to be a more understandable format.

Any additional information, correction or modification suggestions are more then encouraged.

I have completed this work with the help of Xanders and Hey I Cans work

WH= with help, a character recovering with help recovers diffrently to a character without help.

WOH= A character without help, a character without help recovers differently than one with help.

Constitution Check= d20+ConstModifer

HP= Hit Points

Creature= an active participant in the story or world. This includes PCs, NPCs, and monsters.

• If a characters intelligence score is 0 he/she is comatose(mentally and physically unresponsive) in other words unconscious
• Refer to 2:
• If a characters constitution score is 0 he/she is dead
• Refer to 3:
• If a characters dexterity score is 0 he/she becomes immobile(cannot move, not unconscious)
• Refer to 2:
• If a characters strength score is 0 he/she becomes unconscious
• Refer to 2:
• If 1 or more, the character is conscious and mobile.
• If 0, the character is disabled.
• If -1 to -(the character's Constitution score -1), the character is dying.

• [WH]If taking or not taking continues damage(like from acid arrow or bleeding effect) another character can attempt to stabilize the character with(DC 15 Heal check: First Aid)

• Success means character becomes stable and bleeding affects stop. The character now only has the condition unconscious.
• Refer to 1:
• Failure means the character does not stabilize(Trying again: You can always retry a first aid check, assuming the target is still alive).
• [WH]If healed at least 1hp from healing affects(like the heal spell )

• If healing brings the character to 0 hp he becomes conscious and disabled
• If healing brings character to 1 hp or more the character becomes fully functional
• If healing does not bring character above minus hp he becomes stable, The character now only has the condition unconscious.
• Refer to 1:
• Failure means nothing changes(Failing conditions may apply depending on healing affect).
• [WOH]If not taking continues damage(like from acid arrow or bleeding effect)

• At the beginning of the character's turn the character makes a Constitution check(DC 10) with a penalty equal to the character's negative hp.

• Failure means the character hasn't stabilized and loses 1 hp.
• Success means the character has stabilized. The character now only has the condition unconscious. At the beginning of each hour of unconsciousness the character makes Constitution check(DC 10) with a penalty equal to the characters negative hp

• Failure means the character hasn't stabilized and loses 1 hp.
• Success means the character is conscious and mobile. After the character rests for 8 hours, the character makes a Constitution check (DC 10) with a penalty equal to the character’s negative hp.

• Failure means the character loses 1 hp. This does not make him unconscious
• Success means the character can recover hp naturally (i.e. 1 hp per level per 8 hours of rest or double that per day of rest).
• [WOH]If taking continues damage (like from acid arrow or bleeding effect)

• At the beginning of the character's turn the character Constitution check (DC 10) automatically fails. Character loses 1 hp in addition to the continues damage.
• If negative the character's Constitution score or negative more than the characters's constitution score, the character is dead, Refer to 3:.

1: One hour after becoming stable, must make a DC 10 constitution check to become conscious, takes penalty on roll equal to negative hp.

• Failure means make another check in one hour to regain consciousness only if hit points are zero or below

• Success means player becomes conscious and is disabled until hp is at least 1 (through natural healing or spells)

Once the characters hp is at least 1 the character is fully functional and can chose to continue resting/healing in order to gain more hp.

2: When damaged in this way(Ability score Drain) and your ability score is 0(or negative more than 0) you may only "heal" the negative affect by increasing the ability score to a positive number.

Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

3: Once the creature has been killed, there is still hope you can attempt to bring back the dead with spells like Resurrection, Raise Dead.

• What about wisdom and charisma (for completeness)
– Rob
Dec 15 '14 at 11:58
• Yes indeed, that was in my draft I must not have copied it over. Will be added. Dec 15 '14 at 12:03
• For anyone whom has an opinion on the holding of this post please refer to meta.rpg.stackexchange.com/questions/5250/… Dec 15 '14 at 14:24
• Also points like "If 1 or more, the character is conscious and mobile." should make it clear this refers to HP
– Rob
Dec 15 '14 at 16:21
• Why is this a CW? Dec 16 '14 at 9:32