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In detail how do the Injury and Death mechanics work?

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    \$\begingroup\$ your question is not very understandable and doesn't appear to be a question. \$\endgroup\$ – doppelgreener Dec 15 '14 at 7:58
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    \$\begingroup\$ @winterblood I believe he is acting on the advice in the comments on the other question. \$\endgroup\$ – doppelgreener Dec 15 '14 at 8:02
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    \$\begingroup\$ @doppelgreener I personally don't think it is warranted since this is already covered in another question, but that may just be me. Aside from that, @bennyboy please re-read the blog post you linked. You missed a very important point: phrase it in the form of a question. \$\endgroup\$ – Ken Herbert Dec 15 '14 at 8:10
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    \$\begingroup\$ I don't know Pathfinder. Is there anything in the answer that cannot be looked up trivially in the rulebook? \$\endgroup\$ – nvoigt Dec 15 '14 at 9:03
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    \$\begingroup\$ If you want to discuss or challenge the validity of the reason a question was closed, please make that post on Role-playing Games Meta. If you wish to challenge the close process itself, Meta Stack Exchange is a good place for that. In either case, it might help to read the help center on this subject and peruse previous meta discussions; this topic has been discussed before and it's good to come into it from a position of knowledge. You will not get a question re-opened by turning it into a meta discussion on the main site. \$\endgroup\$ – BESW Dec 15 '14 at 13:18
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Far from a comprehensive guide I am sure, I have detailed the main bulk of death and injury mechanics as to my knowledge. In what I find to be a more understandable format.

Any additional information, correction or modification suggestions are more then encouraged.

I have completed this work with the help of Xanders and Hey I Cans work

Please not as per this post: http://blog.stackoverflow.com/2011/07/its-ok-to-ask-and-answer-your-own-questions/ it is perfectly acceptable to ask a question with the intent of answering yourself.

WH= with help, a character recovering with help recovers diffrently to a character without help.

WOH= A character without help, a character without help recovers differently than one with help.

Constitution Check= d20+ConstModifer

HP= Hit Points

DC= Difficulty class

Creature= an active participant in the story or world. This includes PCs, NPCs, and monsters.

  • If a characters intelligence score is 0 he/she is comatose(mentally and physically unresponsive) in other words unconscious
    • Refer to 2:
  • If a characters constitution score is 0 he/she is dead
    • Refer to 3:
  • If a characters dexterity score is 0 he/she becomes immobile(cannot move, not unconscious)
    • Refer to 2:
  • If a characters strength score is 0 he/she becomes unconscious
    • Refer to 2:
  • If 1 or more, the character is conscious and mobile.
  • If 0, the character is disabled.
  • If -1 to -(the character's Constitution score -1), the character is dying.

    • [WH]If taking or not taking continues damage(like from acid arrow or bleeding effect) another character can attempt to stabilize the character with(DC 15 Heal check: First Aid)

      • Success means character becomes stable and bleeding affects stop. The character now only has the condition unconscious.
        • Refer to 1:
      • Failure means the character does not stabilize(Trying again: You can always retry a first aid check, assuming the target is still alive).
    • [WH]If healed at least 1hp from healing affects(like the heal spell )

      • If healing brings the character to 0 hp he becomes conscious and disabled
      • If healing brings character to 1 hp or more the character becomes fully functional
      • If healing does not bring character above minus hp he becomes stable, The character now only has the condition unconscious.
        • Refer to 1:
      • Failure means nothing changes(Failing conditions may apply depending on healing affect).
    • [WOH]If not taking continues damage(like from acid arrow or bleeding effect)

      • At the beginning of the character's turn the character makes a Constitution check(DC 10) with a penalty equal to the character's negative hp.

        • Failure means the character hasn't stabilized and loses 1 hp.
        • Success means the character has stabilized. The character now only has the condition unconscious. At the beginning of each hour of unconsciousness the character makes Constitution check(DC 10) with a penalty equal to the characters negative hp

          • Failure means the character hasn't stabilized and loses 1 hp.
          • Success means the character is conscious and mobile. After the character rests for 8 hours, the character makes a Constitution check (DC 10) with a penalty equal to the character’s negative hp.

            • Failure means the character loses 1 hp. This does not make him unconscious
            • Success means the character can recover hp naturally (i.e. 1 hp per level per 8 hours of rest or double that per day of rest).
    • [WOH]If taking continues damage (like from acid arrow or bleeding effect)

      • At the beginning of the character's turn the character Constitution check (DC 10) automatically fails. Character loses 1 hp in addition to the continues damage.
  • If negative the character's Constitution score or negative more than the characters's constitution score, the character is dead, Refer to 3:.

1: One hour after becoming stable, must make a DC 10 constitution check to become conscious, takes penalty on roll equal to negative hp.

  • Failure means make another check in one hour to regain consciousness only if hit points are zero or below

  • Success means player becomes conscious and is disabled until hp is at least 1 (through natural healing or spells)

Once the characters hp is at least 1 the character is fully functional and can chose to continue resting/healing in order to gain more hp.

2: When damaged in this way(Ability score Drain) and your ability score is 0(or negative more than 0) you may only "heal" the negative affect by increasing the ability score to a positive number.

Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

3: Once the creature has been killed, there is still hope you can attempt to bring back the dead with spells like Resurrection, Raise Dead.

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  • \$\begingroup\$ What about wisdom and charisma (for completeness) \$\endgroup\$ – Rob Dec 15 '14 at 11:58
  • \$\begingroup\$ Yes indeed, that was in my draft I must not have copied it over. Will be added. \$\endgroup\$ – BenniMcBeno Dec 15 '14 at 12:03
  • \$\begingroup\$ For anyone whom has an opinion on the holding of this post please refer to meta.rpg.stackexchange.com/questions/5250/… \$\endgroup\$ – BenniMcBeno Dec 15 '14 at 14:24
  • \$\begingroup\$ Also points like "If 1 or more, the character is conscious and mobile." should make it clear this refers to HP \$\endgroup\$ – Rob Dec 15 '14 at 16:21
  • \$\begingroup\$ Why is this a CW? \$\endgroup\$ – Please stop being evil Dec 16 '14 at 9:32

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