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In detail how do the Injury and Death mechanics work?

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closed as unclear what you're asking by Miniman, doppelgreener, DuckTapeAl, BESW, mxyzplk Dec 15 '14 at 13:07

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ your question is not very understandable and doesn't appear to be a question. \$\endgroup\$ – doppelgreener Dec 15 '14 at 7:58
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    \$\begingroup\$ @winterblood I believe he is acting on the advice in the comments on the other question. \$\endgroup\$ – doppelgreener Dec 15 '14 at 8:02
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    \$\begingroup\$ @doppelgreener I personally don't think it is warranted since this is already covered in another question, but that may just be me. Aside from that, @bennyboy please re-read the blog post you linked. You missed a very important point: phrase it in the form of a question. \$\endgroup\$ – Ken Herbert Dec 15 '14 at 8:10
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    \$\begingroup\$ I don't know Pathfinder. Is there anything in the answer that cannot be looked up trivially in the rulebook? \$\endgroup\$ – nvoigt Dec 15 '14 at 9:03
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    \$\begingroup\$ If you want to discuss or challenge the validity of the reason a question was closed, please make that post on Role-playing Games Meta. If you wish to challenge the close process itself, Meta Stack Exchange is a good place for that. In either case, it might help to read the help center on this subject and peruse previous meta discussions; this topic has been discussed before and it's good to come into it from a position of knowledge. You will not get a question re-opened by turning it into a meta discussion on the main site. \$\endgroup\$ – BESW Dec 15 '14 at 13:18
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Far from a comprehensive guide I am sure, I have detailed the main bulk of death and injury mechanics as to my knowledge. In what I find to be a more understandable format.

Any additional information, correction or modification suggestions are more then encouraged.

I have completed this work with the help of Xanders and Hey I Cans work

Please not as per this post: http://blog.stackoverflow.com/2011/07/its-ok-to-ask-and-answer-your-own-questions/ it is perfectly acceptable to ask a question with the intent of answering yourself.

WH= with help, a character recovering with help recovers diffrently to a character without help.

WOH= A character without help, a character without help recovers differently than one with help.

Constitution Check= d20+ConstModifer

HP= Hit Points

DC= Difficulty class

Creature= an active participant in the story or world. This includes PCs, NPCs, and monsters.

  • If a characters intelligence score is 0 he/she is comatose(mentally and physically unresponsive) in other words unconscious
    • Refer to 2:
  • If a characters constitution score is 0 he/she is dead
    • Refer to 3:
  • If a characters dexterity score is 0 he/she becomes immobile(cannot move, not unconscious)
    • Refer to 2:
  • If a characters strength score is 0 he/she becomes unconscious
    • Refer to 2:
  • If 1 or more, the character is conscious and mobile.
  • If 0, the character is disabled.
  • If -1 to -(the character's Constitution score -1), the character is dying.

    • [WH]If taking or not taking continues damage(like from acid arrow or bleeding effect) another character can attempt to stabilize the character with(DC 15 Heal check: First Aid)

      • Success means character becomes stable and bleeding affects stop. The character now only has the condition unconscious.
        • Refer to 1:
      • Failure means the character does not stabilize(Trying again: You can always retry a first aid check, assuming the target is still alive).
    • [WH]If healed at least 1hp from healing affects(like the heal spell )

      • If healing brings the character to 0 hp he becomes conscious and disabled
      • If healing brings character to 1 hp or more the character becomes fully functional
      • If healing does not bring character above minus hp he becomes stable, The character now only has the condition unconscious.
        • Refer to 1:
      • Failure means nothing changes(Failing conditions may apply depending on healing affect).
    • [WOH]If not taking continues damage(like from acid arrow or bleeding effect)

      • At the beginning of the character's turn the character makes a Constitution check(DC 10) with a penalty equal to the character's negative hp.

        • Failure means the character hasn't stabilized and loses 1 hp.
        • Success means the character has stabilized. The character now only has the condition unconscious. At the beginning of each hour of unconsciousness the character makes Constitution check(DC 10) with a penalty equal to the characters negative hp

          • Failure means the character hasn't stabilized and loses 1 hp.
          • Success means the character is conscious and mobile. After the character rests for 8 hours, the character makes a Constitution check (DC 10) with a penalty equal to the character’s negative hp.

            • Failure means the character loses 1 hp. This does not make him unconscious
            • Success means the character can recover hp naturally (i.e. 1 hp per level per 8 hours of rest or double that per day of rest).
    • [WOH]If taking continues damage (like from acid arrow or bleeding effect)

      • At the beginning of the character's turn the character Constitution check (DC 10) automatically fails. Character loses 1 hp in addition to the continues damage.
  • If negative the character's Constitution score or negative more than the characters's constitution score, the character is dead, Refer to 3:.

1: One hour after becoming stable, must make a DC 10 constitution check to become conscious, takes penalty on roll equal to negative hp.

  • Failure means make another check in one hour to regain consciousness only if hit points are zero or below

  • Success means player becomes conscious and is disabled until hp is at least 1 (through natural healing or spells)

Once the characters hp is at least 1 the character is fully functional and can chose to continue resting/healing in order to gain more hp.

2: When damaged in this way(Ability score Drain) and your ability score is 0(or negative more than 0) you may only "heal" the negative affect by increasing the ability score to a positive number.

Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

3: Once the creature has been killed, there is still hope you can attempt to bring back the dead with spells like Resurrection, Raise Dead.

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  • \$\begingroup\$ What about wisdom and charisma (for completeness) \$\endgroup\$ – Rob Dec 15 '14 at 11:58
  • \$\begingroup\$ Yes indeed, that was in my draft I must not have copied it over. Will be added. \$\endgroup\$ – BenniMcBeno Dec 15 '14 at 12:03
  • \$\begingroup\$ For anyone whom has an opinion on the holding of this post please refer to meta.rpg.stackexchange.com/questions/5250/… \$\endgroup\$ – BenniMcBeno Dec 15 '14 at 14:24
  • \$\begingroup\$ Also points like "If 1 or more, the character is conscious and mobile." should make it clear this refers to HP \$\endgroup\$ – Rob Dec 15 '14 at 16:21
  • \$\begingroup\$ Why is this a CW? \$\endgroup\$ – the dark wanderer Dec 16 '14 at 9:32

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