One of the points that aren't very clear in Roll For Shoes is how to handle failure/HP type situations. I am curious how other people have handled it and if they ran into any problems.
I was toying with using this:
- Players must make defensive skill checks when taking damage, with the ability to learn more advanced skills like ‘take a beating(2)’ or ‘Human pincushion(3)’ to help them avoid more damage.
- Players can fail as many times per encounter as the number of their highest skill.
- Players can revive fallen comrades with skill checks like ‘First aid(2)’ or ‘Brush it off(3)’