Throughout my gaming career, one type of interaction has consistently failed to engage me: interrogations.
All of the interrogations that I have seen in roleplaying games follow this formula:
- Interrogator (PC): What do you know about X?
- Suspect (NPC): I don't know anything about X!
- Interrogator: Yes you do!
- Suspect: No I don't!
- Interrogator: Yes you do!
- Suspect: No I don't!
This continues until the PCs either give up or, in keeping with RPG traditions, resort to torture. All in all, these scenarios take up time without providing anything of interest, and risk hurting the story and the setting because the "heroes" end up acting like villains.
How do I make interrogations more interesting than this?
Among other things, I would like to know:
- How do I add structure and variation to an interrogation so that it becomes more than a yes-no argument?
- Can I involve multiple PCs? Should I?
- Can I involve other skills than interpersonal ones?
- When is the interrogation over? What happens if the PCs fail to get answers?
- What can I adapt from negotiations? What is different?
I'm focusing mainly on situations where PCs are interrogating a suspect (since those are the most problematic ones), but I would also appreciate advice on how to handle witness interrogations or the PCs themselves being interrogated.
Let's focus on solutions that don't involve torture or the threat of torture. We can do better than that!