I am looking at history of gaming to understand the range of RPGs that are being played today.
In the context of sharing some influence on narration between players and game masters, loaded or leading questions stand out as a method for targeted constrained creativity and spreading the load of inventing things.
What was the first game that codified the asking of leading questions and build upon the answers? What influential game made (the codification of) such techniques popular and spread them?
I am particularly interested in the use case of sharing the narrative during the playing of the game, but I assume the use in character backstory creation may precede it.
Games with codified loaded questions I immediately know are the following.
- Apocalypse World (2010) makes it a Principle to “Ask provocative questions and build on the answers”, and makes it clear that leading questions make good provocative questions.
- Character creation in Dread (2004) is based on sheets of loaded questions.
- Wikipedia states about Everway (1995) that “Each Vision card depicts a fantastic scene of some sort and is backed with a series of leading questions such as, ‘What does this person most enjoy?’ or ‘What's the worst thing that could happen in this situation?’”, but on the Everway card images I have found so far, I can see no leading questions.