While in video games, playing with more difficult parameters, the selections are named
- easy (the game is easier to play than normal)
- difficult (the game is more difficult than normal)
but with rpgs, especially D&D, they are reversed
- low powered/ classic
- challenging/ standard
- Tougher/ Heroic
- High-powered/ Epic
When, the actually difficulty is the opposite, meaning, playing with "Tougher" stats, makes the game easier (unless of course your DM is using non-standard methods to determine challenges)
I wonder if the methods were re-named,
if players would be less apt to whine about chosen die roll methods. In the end, the 3.5 system only has one formalized method for determining challenges (CR/EL).
Note: I rolled back my edit, since the neutered version didn't achieve anything [after 24 hours, it was not re-opened, even though it addressed all the complaints]. I also added a link to the definition of munchkin, since it certainly appears to be the most succinct word that captures the aspects associated with amassing numbers.