When I run Trail of Cthulhu and I need to prepare for a combat quickly, I scribble down something like the following:

Gangster: Athletics 10, Health 10

Those are the minimum statistics I need to run the combat.

What is the equivalent in Call of Cthulhu? If I needed to scribble down some stats for an opponent, what would I write?

(If it matters, I'm using 5th edition, but I'm interested in answers for other editions, since they're all similar.)


Dude: Random Weapon Type Skill x%, Dmg ydy+y; HP zz

For example,

Gangster: Guns 65%, Dmg 1d10 (.38 special), Fist/Punch 75%, Dmg 1d3; HP 29

At least that's close enough for government work, if you are picky and say "but what about if they get poisoned and then..." you need a whole stat block of course.

  • 2
    \$\begingroup\$ +1, yo -- but I think you can get away without the whole stat block, if we're just poisoning thugs. You might arbitrarily assign a CON score (remember, 10-11 is average!) if it starts to matter, but a full stat block? I'd save those for the important NPCs. \$\endgroup\$
    – Dr Rotwang
    Jan 11 '11 at 1:47
  • 1
    \$\begingroup\$ Dodge is also an important skill to note for combat and possibly spot hidden. \$\endgroup\$
    – Rob
    Feb 13 '13 at 15:28

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.