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When I run Trail of Cthulhu and I need to prepare for a combat quickly, I scribble down something like the following:

Gangster: Athletics 10, Health 10

Those are the minimum statistics I need to run the combat.

What is the equivalent in Call of Cthulhu? If I needed to scribble down some stats for an opponent, what would I write?

(If it matters, I'm using 5th edition, but I'm interested in answers for other editions, since they're all similar.)

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Dude: Random Weapon Type Skill x%, Dmg ydy+y; HP zz

For example,

Gangster: Guns 65%, Dmg 1d10 (.38 special), Fist/Punch 75%, Dmg 1d3; HP 29

At least that's close enough for government work, if you are picky and say "but what about if they get poisoned and then..." you need a whole stat block of course.

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    \$\begingroup\$ +1, yo -- but I think you can get away without the whole stat block, if we're just poisoning thugs. You might arbitrarily assign a CON score (remember, 10-11 is average!) if it starts to matter, but a full stat block? I'd save those for the important NPCs. \$\endgroup\$ – Dr Rotwang Jan 11 '11 at 1:47
  • \$\begingroup\$ Dodge is also an important skill to note for combat and possibly spot hidden. \$\endgroup\$ – Rob Feb 13 '13 at 15:28

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