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One of my players came to me with his ultimate wish-list for the cleric he found on the internet. But I'm wondering do all these healing powers stack, here's the list of items:

Healer's Brooch (AV pg152)

Property: When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.

Healer's Armor

Property: When you use a healing power, the target regains additional hit points equal to the armor's enhancement bonus.

Mace of Healing

Property: When you use a power that restores hit points to an ally, add an item bonus equal to this weapon's enhancement bonus to the amount restored.

Gloves of the Healer

Property: When you use a power that has the healing keyword, one target regains an > extra 1d6 hit points. Level 22: 2d6 hit points.

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    \$\begingroup\$ Something to note, is that quite a few healing related things (mostly feats) underwent errata recently to only trigger on healing that cost the target a healing surge, but I don't know if that errata applied to these items. \$\endgroup\$ – Simon Withers Jan 12 '11 at 22:47
  • \$\begingroup\$ You are correct, I know at least the healer's brooch is modified in that manner. \$\endgroup\$ – Mark Rogers Jan 13 '11 at 15:13
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Yes, they stack.

The mace adds an item bonus, the others are untyped. Only similar typed bonuses would not stack.

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There is a very good answer on the guidelines for resolving stacking here: Stacking Resolution

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