I actually found the source for this, based on searching for "Rank 5 Sentient", which is not a standard part of the intelligent item rules. In fact, this is part of a new version of those rules based on an 8th level spell (2d4 day casting time) which imbues an item with an intelligent spirit. Also, it turns out, this is an example of what not to allow:
In general, the game master should keep an eye on sentient devices. Since they get their own actions, it's fairly easy to make items like...
and then it shows this item.
That said, I'll break down the costs for this in the new sub-system as well as the traditional intelligent item rules (in italics).
Rank 5 Sentient: Int 14, Wis 22, Chr 15.
120 Ft Vision, Darkvision, and Hearing.
Speaks common and elven.
Telepathic with wearer.
A Rank 5 spirit grants the item ability of 3d6 each, +11 points to distribute as desired, (2+Int)x5 skill points, Material Link (new custom feat) and one bonus feat, the ability to speak common & telepathically communicate, vision, darkvision and hearing out to 120', 4 Primary powers and 1 Extraordinary power. Base Ego is 13. Base cost: 4500 gp
In 3.5, intelligent magic items have two stats between 12-19, and one at 10. Given this item is also capable of speaking, telepathy, 120' darkvision, but not blindsense or read magic, the closest match on this table is rolling a 98 on d%, which grants two stats at 17 and one at 10, three lesser powers, one greater power, and also the ability to read. Base cost: 9000 gp
In Pathfinder, each score is independent, but the table stops at 20 and doesn't have a clear progression. A 14/20/15 item would cost 10400, so lets go with Mr Lemon's number of 18500. Adding Speech, Telepathy, 120' senses and Darkvision (but not the ability to read) adds 3000 which bumps this up to Base cost: 21500 gp
Skills: Spot +13, Listen +13, Sense Motive +11 and Spellcraft +7.
Feats: Material Link, Alertness
Once you remove the +6 Wisdom mod and Alertness, skill points are distributed 5/5/5/5, which is a reasonable distribution with this rule system. No cost
3.5 intelligent items don't have skills or feats, unless they use a Lesser Power to get 10 ranks in one skill. Assuming 20 points distributed at-will is equivalent to two lesser powers for 10 points to two skills (which is questionable): +10,000 gp
Pathfinder intelligent items can get 5 ranks for 2500 or 10 ranks for 10000. They still can't get feats, but I'm just writing off Alertness at this point. That's +10,000 gp
Powers:
Magic Missile (At caster level 9, at will)
Cure Moderate Wounds (At caster level 3, 3 times per day. Cures 2d8+3)
Mage Armor (At caster level 1, at will, only to protect the wearer, x.7)
Shield (At caster level 1, at will)
Unseen Servant (At caster level 1, at will)
It's very unusual to have multiple abilities at different caster levels. Items (under all rule systems) typically have the item's CL, which it then uses for all spells. I don't see where the listings of powers is, but this looks like the specified 4 Primary powers and one Extraordinary one. I don't know how much this adds to the cost.
*In 3.5, there's only a set list of possible powers, most of which are 1/day or 3/day. Magic missile, mage armor, shield, and unseen servant are not on the list. Cure moderate wounds (3rd level) adds 6500 to the price. Assuming that the at-will powers are at least as expensive as detect magic at will (which is a 0th level spell), that adds +3600 each. Going further, if we treat magic missile as a special-purpose dedicated power, it would be between 50000 and 60000 in cost to use at-will. Lower bound: +57,300 gp
Pathfinder's more flexible here. However, the only at-will spells it supports are 0th level. If we treat these as 3/day instead of at-will, that gives us a lower bound of +3600. Adding the cure spell 3/day adds +7200. Adding a 4th level spell at-will as a special purpose ability adds +56000. Lower bound: +74,000 gp
Final results
This is more an issue with the new system relative to the standard ones than an issue with this item specifically.
3.5 cost: At least 76,300 gp
Pathfinder cost: At least 105,500 gp