So I'm a player in a Star Wars Saga Edition game, and am starting to feel like a d20-based systems is not a great one for the game we're playing. We're playing in the clone wars era, so our battles typically involve 10-50 combatants, which my GM likes to place on a battle map. I get the sense that he really enjoys this aspect of the game (it's starting to grow on me as well), but the NPC turns can take a really long time because we have to track attack bonus, defenses, and hit points for large numbers of combatants.
Could you recommend a system that would allows us to keep the tactical feel without dragging out a single battle for hours? I haven't talked to the GM or the rest of the group yet, but we've run up against closing time twice in four sessions; each time with a battle started at least ninety minutes earlier. I feel that if I can suggest a good alternative when I broach the issue, I will have an easier time of convincing the group of the benefits of a change.