Okay, to start off by "Realistic", I don't mean stern, and lifeless. I mean within realms of reason, and not high-fantasy stuff.
So, our group is playing a campaign, and there's no over-arching story yet. (Using modules is not something we can do) So, basically, we're going from side-quest, to side-quest. Thus far, a lot of them have been very out there. Stuff like saving a city's treasury, and burning buildings down (long story). Stuff that would make me feel more important, but we kinda skipped over the smaller stuff to start out with.
The only kinda stuff I can think of is taking out bandit camps/stolen forts, and fighting thugs in the city. But, those are a bit-samey. So, what are some other good ideas? I'm not against including magic, or fantasy elements, I just want a bit more narrative progression. IMO we shouldn't be fighting stuff like Dragons/Demons at like LV 3. (Not to say we've done that exactly) Any ideas are welcome, thanks for your time.