The core rulebook says:
Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level.
Question 1: Am I able to alternate HP and SP each level as I want?
And the Advanced Players Guide Favored class option for Human says:
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, humans have the option of choosing from a number of other bonuses, depending upon their favored class. The following options are available to all humans who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
Rogue: The human gains +1/6 of a new rogue talent.
To my understanding this means +1 rogue talent every 6 levels in that favored class.
Question 2: If I am able to alternate my choice of Bonus for favored class, with a human rogue can I choose the advanced option every 6 levels to gain an additional talent?
Example: Human rogue, Favored class: Rogue
- lvl 1 +1 SP
- lvl 2 +1 HP
- lvl 3 +1 HP
- lvl 4 +1 SP
- lvl 5 +1 HP
- lvl 6 +1 rogue talent (for having 6 levels in rogue)
Or, do I have to choose "+1/6 of a new rogue talent" for 6 lvls to gain an extra talent?