Part of the problem is that Increased Duration
has been defined in different ways in different editions.
Straight from the DC Adventures handbook, which was the first release of the 3rd Edition rules:
INCREASED DURATION +1 COST PER RANK
Effects have a standard duration: instant, sustained, continuous,
or permanent. See Duration at the start of this
chapter for details. This modifier increases an effect’s duration.
Choose one of the following options:
- Concentration: When applied to an instant duration
effect, this modifier makes it maintainable with concentration,
taking a standard action each turn to do
so. If the effect requires an initial attack check, no additional
attack check is needed to maintain it on a target,
but subsequent rounds of effect also do not benefit
from critical hits. The target is affected on each
of the effect user’s turns, making a normal resistance
check (if any). Once the user stops concentrating for
any reason, the effect ends and the target recovers
normally, including resistance checks to remove ongoing
effects.
- Sustained: When applied to a concentration duration
effect, this modifier makes it sustained.
- Continuous: When applied to a sustained duration
effect, this modifier makes it continuous.
From the Mutants and Masterminds 3rd Edition Deluxe Hero's Handbook (and identical text found in the online SRD):
INCREASED DURATION +1 COST PER RANK
Effects have a standard duration: instant, sustained, continuous,
or permanent. See Duration at the start of this
chapter for details. This modifier increases an effect’s duration.
Choose one of the following options:
Concentration: When applied to an instant duration
effect, this modifier makes it maintainable with concentration,
taking a standard action each turn to do
so. If the effect requires an initial attack check, no additional
attack check is needed to maintain it on a target,
but subsequent rounds of effect also do not benefit
from critical hits. The target is affected on each
of the effect user’s turns, making a normal resistance
check (if any). Once the user stops concentrating for
any reason, the effect ends and the target recovers
normally, including resistance checks to remove ongoing
effects.
Continuous: When applied to a sustained duration
effect, this modifier makes it continuous.
One might think that this was a matter of errata, but the official errata for DCA makes no mention. So, short answer, by the book, Mutants and Masterminds 3E does not allow one to go from Concentration to Sustained. DC Adventures does.