This amazing answer has inspired me to ask a very multi-faceted question. I considered breaking it up into multiple questions, but then I realized each question was really just a part of a big question, and asking them individually might not give the comprehensive answer they deserve. Without further ado...
Can thrown and single-use projectile alchemical weapons be enchanted as though they were ammunition? And if so, how does that work? Many (maybe most) of those items do splash damage... Does a +1 flaming alchemist's fire do the bonus 1d6 to every target struck, or only the direct target? For that matter, what about the extra damage from the +1?
What about "single-use projectile" alchemical weapons that hit multiple times before their single use is spent, like some of the fireworks that damage a line, a spread, or a target once per round for X rounds? What about "single-use melee" alchemical weapons like the liquid blade? Can we enchant a stack of fifty liquid blades for the cost of one magic item?
What about non-damaging ranged alchemical items? They're still listed in the alchemical weapons table. Should flash powder and tanglefoot bags be made corrosive? Would the tanglefoot bag then do its acid per round the target remains entangled, or only on impact?
I realize the most common use for enchanting alchemical weapons will be to enchant some sort of launcher and let it bestow the benefits, instead of directly enchanting the alchemical weapons, but the answers to all these facets of the core question matter quite a bit to the end result.
I'm primarily interested in Pathfinder answers, but as Pathfinder is 3.5-compatible, those rules sources are good too. "Rules-as-written" are best, but I imagine you won't find much; official FAQs and errata and developer comments are excellent; anything is helpful. One special note: actual play experience with/as a player who used enchanted alchemical weapons would be very informative. Thanks in advance, everyone.