Could I play Pathfinder with a combat system that is fast-paced and lacks initiative like the one present in Dungeon World?
The reason why I ask is because I'm trying to build a Dark Souls based campaign and I feel that having all the PCs wait for their turn isn't exactly the type of combat fitting for a Dark Souls-esque campaign. The interaction of all the PCs at the same time in combat and the requirement of having them be quick on their feet is the type of combat I need to run this campaign successfully.
I want to stick with Pathfinder as the core due to how it handles character creation, experience/leveling, magic and skills, and my comfort level with it.