I am running an adventure that is based on a Vampire-like universe, set in present-day Venice. It's a homebrew story telling system with just a bit of mechanics (the domains of vampires and k20 roll for "luck" element — but no calculations or stats included).
At the very end of the session, there's a very good chance that vampire-hunters will mount an assault the old castle near the town belonging to the vampires. That castle will be defended by NPC nad PC, which are also playing as vampires. I want to make this battle somehow epic and I need more hand-to-hand combat as well as an assault on the gate.
The problem is, two of players have rifles (one of them is an member of the Mafia). I don't have a problem with him convincing his "family" to join the battle with their guns after it begins (kind of a counter-attack), but with two vampires carrying guns, the whole battle won't happen: Who in their right mind would storm a castle with torches and pitchforks, when the defenders have automatic weapons?
That's why I am searching for a good reason to prevent these two players from using their guns while still including them in the fight.
So far I have come up with:
- Limited ammo - bad, last session they've shot about 3-5 and still have more then 20 rounds each. The assault will consists of about 15-20 people. Also, the "mafia guy" has connections with the local ammo store.
- Guns not working - but why? I can manipulate the weather (players are already messing with some weather witch anyway). But I don't know how it could cause a modern rifle to not work (the dense fog could limit the effective range though)?
- Their principles - honor and etiquette (in their own way) are quite important to my players and their allies. I could make an agreement between the leader of the vampire hunters and them not to use firearms in exchange for something (e.g. to fight in the night, not to inform the press etc. - "let's solve it quietly" - kind of ;p).
- Make the guns ineffective this time - with some body armour for the attackers or something like that. However, I cannot suddenly reduce the players' accuracy or the guns' capabilities without a good reason - they know what they (and their guns) are capable of.